Brute3D is a GPU-accelerated 3D animation and content-creation suite that takes you from a first idea to a final render in one place.

AI model generation is built directly into the program. In the dedicated Creation tab you can browse reference images in the built-in web browser, collect them in a project Bin, and send a text prompt or an input image to MeshyAI, TripoAI, or bruteDepthGeo, which runs locally on your own machine. Nano Banana can generate concept images and feed them straight back in as the input image. You can save generator settings as presets, and the panel shows your remaining credits and an estimated cost for each job. Finished models download and land in the viewport with their textures already applied.

From there, Retopologize, Denoise, UV unwrapping with UDIM support, and Texture Transfer turn a raw AI mesh into clean, production-ready geometry. Rendering is handled by the Brute Renderer, which is built on NVIDIA's RTX path tracing technology. It uses hardware ray tracing, AI denoising, adaptive sampling and multi-GPU rendering to give interactive, photoreal previews in the IPR Render View.

The interface will feel familiar right away to Maya users: an Outliner, Channel Editor and Attribute Editor, W/E/R transform gizmos, a customizable shelf, a timeline with Graph Editor, and smart touches like the Dynamic Placement Tool, which lets you place objects simply by navigating the view. Under that approachable surface sits a deep set of tools:

Sculpting and painting

Sculpting and layered texture painting right in the viewport.

Rigging

Full rigging with IK, Skin Weight Capsules, the Sculpt Joints tool and the UniRig AI auto-rigger.

Deformers

Blendshapes with live targets, cross-topology Deformation Transfer, and lattice and cage deformers.

Simulation

XPBD cloth simulation and groomed hair, with Alembic caching.

Animation

Sculpt Animate, Retime and Set Driven Key.

Pipeline

Live links to Maya and Blender.

Together these make Brute3D a fast, artist-friendly environment for modeling, rigging, animating and rendering.